News Update - 101107
First off I'd like to apologise for not posting any news since the release.
Basically since the release of 0.1 I've pretty much fixed most of the obvious coding bugs that I've listed on the forums.
I've still got to sort out some of the cosmetic bugs such as opening doors and chimney smoke fx.

When all of that's done I'm not sure if I should make a missile launcher team or perhaps a Leman Russ, but I'm leaning toward the launcher team,
feel free to post any ideas on the forum as it's a bit quiet these days. After that I'm gonna start on the Chaos faction, I've already got one building
modelled and I've got a good idea of what vehicles they should get in order to counter the Imperial Guard. Their infantry will probably be pretty easy
to do since I can just use the Guardsmen and chaosify them,
add a little blood here sprinkle some unholy icons there.

Oh and hope you like the new website look, it's the new site for both Only War 1 and 2 now. Anyways, until next time!

Emperor Protects.
November 7, 2010 by Boomerang Python

Boomer's Log - 2010-07-05
Right, I've decided I'm gonna release the first Alpha of the mod as is, not gonna tamper any more with it,
so within the next few days there will be a Only War 2 Alpha 0.1 uploaded to the site and made available to the public.

However, keep in mind that it will be reaaaaaaaally buggy and all kinds of glitchy. So if anyone does take it for a spin, remember to
post everything you encounter in the bug reports section of the forum: Bug Report

I'll post another one of these devlogs when I've uploaded the bugfest to the ftp.

Emperor Protects.
July 5, 2010 by Boomerang Python

Boomer's Log - 2010-01-19
Most graphical things are now sorted and ingame, so I've now moved on to the menus and commandbars and what not, which means lots and lots of tinkering..

After I've sorted this bothersome little task the only things left to do is change all the prices,
build times and locomotor speeds and such simple balancing things, and make one or two simple tiberium free maps.

Things are looking up, expect some sort of news post pretty soon with some screens of the beta Guard toolbar and more.

Emperor Protects.
January 19, 2010 by Boomerang Python

News Update - 080727
Yo peeps, We're back with another update today but not a very significant one
however it has some niceness to it, the Armamentorium which would be the
Imperial Guard Barracks. As you can see I've gone for a basic bunker kind of
look so no windows or anything, after all they are keeping all sorts of explosives
in there.. I've also tried to keep the look similar to that of the Armamentorium
from OW1 (which i also tried to do with the Manufactorum), oh and yes the
door is supposed to be that gigantic.

I've now started texturing the Departmento Munitorum which is the
Imperial Guard Command Center, it should be done pretty soon actually..

Also we have decided that we will be releasing a first super-alpha build of
Only War 2 that will only contain Imperial Guard (so you'll have to imagine
your enemy as a heretic commander ;)), a unique resource system and probably
some custom map(s) and other things not yet decided..

We can't tell when but we're getting there.. Imperial Guard is basically done and
just needs some polishing once the buildings are done.

Until next time,
Emperor Protects.


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July 27, 2008 by Boomerang Python

News Update - 080125
Alright, christmas and all the running about is over, yet progress is dwindling for the moment, but we do have one item to show you all, one of the Imperiums vast multitude of different warfactories, the Manufactorum.

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January 25, 2008 by Torn

News Update - 071224
Merry Christmas everybody!

We are finally ready to show what we've been working in what seems like forever since the last time we posted. The Imperial Guardsmen and the Necron Warrior are both now fully ingame.

Imperial Guardsmen:
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Necron Warrior:
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December 24, 2007 by Torn

News Update - 070829
We have the Rhino ingame, looking very nice indeed.

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Don't forget to visit our forums (the dev logs section is a good place to look) and also the CNC3.net forums to get more updates on our progress.
August 29, 2007 by Torn

News Update - 070723
ROOT - MUNITORUM - NEWS UPDATE ----------------- LOADING
------------------------------------------------- 20%
------------------------------------------------- 50%
------------------------------------------------- 80%
------------------------------------------------- 100%.... DONE

UPDATE RECEIVED - VISUALS ONLINE.
------------------------------------------------------------------
Thought for the Day: In war victory is one part planning and nine parts faith.

Latest reports from our heroic agents beyond the frontlines tells us that the Greenskins have started bringing out armoured vehicles to the frontlines,
these facilities must be destroyed so that we can regain the edge against the foul xenos scum.

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This is the mentioned facility that has been rolling out heavy armour the last couple of weeks.

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Here are two variants of the crude warmachines the orks have started using in the field.

If you encounter any of these two targets, you must engage and destroy them or face the consequenses of heresy.


Emperor Protects.

UPDATE END.
------------------------------------------------------------------
July 23, 2007 by Boomerang Python

News Update - 070203
ROOT - MUNITORUM - NEWS UPDATE ----------------- LOADING
------------------------------------------------- 20%
------------------------------------------------- 50%
------------------------------------------------- 80%
------------------------------------------------- 100%.... DONE

UPDATE RECEIVED - VISUALS ONLINE.
------------------------------------------------------------------
Thought for the Day: Tolerance is a sign of weakness.

Things have been busy of late. The Greenskins have amassed quite a sizeable army, including, but not limited to, the Killa Kan and Biker. However, the Imperium is not idle to this threat, for the armies of the Imperial Guard have been reinforced with the Sentinel and Hellhound.

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The Ork Warbike, fast and surprisingly well armed for its size.

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The Ork Killa Kan, a well armoured walking killing machine.

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The Ork Fort is the nexus of any Ork camp, a huge fortified building with plenty of room for Greenskins to fight from the battlements.

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The Sentinel, a fast scouting vehicle that is armed with a Las Cannon for eliminating any armoured threats it might find.

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The Hellhound, a vehicle feared by infantry for its deadly flamethrower.

UPDATE END.
------------------------------------------------------------------
February 3, 2007 by Calamity_Jones

News Update - 060902
Day of Days
Today, we release the Final version of Only War.

In approximately 1 hour it will be uploaded and downloadable from the downloads section on the site.

Or by clicking the picture at the bottom of this news post.

Since this version is so different from the first release and so many things have been fixed and changed
and added it's hard to make an exact list of changes but here's a rough changelog:

+ Fully functioning AI
+ New maps
+ New sound effects
+ New special effects
+ Several new units
+ Working music
+ Vehicle hulks
+ Damaged buildings

And lots more.


If you find any strange bugs, please post them in our bug section on the forums: http://forums.revora...p?showforum=520

If there's need for a patch we will fix the bugs and release the patch as soon as we can.

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Now go make the Emperor proud on the battlefield, commander.
November 21, 2006 by Boomerang Python

 
 
 

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