News Update - 101107
First off I'd like to apologise for not posting any news since the release.
Basically since the release of 0.1 I've pretty much fixed most of the obvious coding bugs that I've listed on the forums.
I've still got to sort out some of the cosmetic bugs such as opening doors and chimney smoke fx.

When all of that's done I'm not sure if I should make a missile launcher team or perhaps a Leman Russ, but I'm leaning toward the launcher team,
feel free to post any ideas on the forum as it's a bit quiet these days. After that I'm gonna start on the Chaos faction, I've already got one building
modelled and I've got a good idea of what vehicles they should get in order to counter the Imperial Guard. Their infantry will probably be pretty easy
to do since I can just use the Guardsmen and chaosify them,
add a little blood here sprinkle some unholy icons there.

Oh and hope you like the new website look, it's the new site for both Only War 1 and 2 now. Anyways, until next time!

Emperor Protects.
November 7, 2010 by Boomerang Python

Boomer's Log - 2010-07-05
Right, I've decided I'm gonna release the first Alpha of the mod as is, not gonna tamper any more with it,
so within the next few days there will be a Only War 2 Alpha 0.1 uploaded to the site and made available to the public.

However, keep in mind that it will be reaaaaaaaally buggy and all kinds of glitchy. So if anyone does take it for a spin, remember to
post everything you encounter in the bug reports section of the forum: Bug Report

I'll post another one of these devlogs when I've uploaded the bugfest to the ftp.

Emperor Protects.
July 5, 2010 by Boomerang Python

Boomer's Log - 2010-05-29
Hey folks

Been a bit ill lately so, not much has happened since last time, but I might be able to get it uploaded soon though,
need to do some test plays with someone first, the menu buttons can go screw themselves ..for now.
Stay tuned!

Emperor Protects.
May 29, 2010 by Boomerang Python

Boomer's Log - 2010-04-18
The map now works and is ingame and all that, but i keep getting this crash to desktop bug every once in a while for no apparent reason, and sometimes it doesn't crash at all..

What's left to do is basically just some tweaking with some menu buttons that have been pissing me off lately.. and possibly make some simple cameos for the buildings too.

I'll keep you updated once I'm ready enough for a first super beta release.

Emperor Protects.
April 18, 2010 by Boomerang Python

Boomer's Log - 2010-02-24
I'm currently working on a simple map for the mod without any tiberium in it, but It might be a bit on the tiny side..

I've sort of balanced out the units and buildings now, however, these will require some testing obviously..

After I've finished this map I'll probably sort out a few cameos and I think that's about it before I can release a first beta version to the public.

Emperor Protects.
February 24, 2010 by Boomerang Python

Boomer's Log - 2010-01-19
Most graphical things are now sorted and ingame, so I've now moved on to the menus and commandbars and what not, which means lots and lots of tinkering..

After I've sorted this bothersome little task the only things left to do is change all the prices,
build times and locomotor speeds and such simple balancing things, and make one or two simple tiberium free maps.

Things are looking up, expect some sort of news post pretty soon with some screens of the beta Guard toolbar and more.

Emperor Protects.
January 19, 2010 by Boomerang Python

Torn's Log
Wraith ingame with normal maps:

Posted Image

Posted Image

Posted Image

Posted Image
September 2, 2007 by Torn

Calamity Jones' Log
LOG: 08.07.2006

Not much to say on Only War 2, however, much is underway in Only War 1...

Since most of Only War 1 is now finished, I'm now working on the AI... It's coming along quite nicely too, the entire Cadian AI is finished and a good healthy portion of the Tau one is done.

Aside from AI-ing, I'm doing a few tweaks to the code here and there, suffice to say... Only War will be excellently balanced.. I've been balancing it for months :p
July 8, 2006 by Calamity_Jones

Marcjs' Log
Log Number 01

Date: 07-07-06


--------------------------INCOMING TRANSMISSION-----------------------------
Tyrael Commander of The Imperial Cruiser Morning Grace
Location: Orbit above Imperial Military World Purgatory
Mission: Protect Purgatory for increasing Pirate Presence

Mission log:

The waiting is always the worst not knowing when they will come what action they will take ..... Bloody pirates after fighting the chaos fleets in the last the Black Crusade how did i get here, to fighting mesley pirates who have neither a sense of honour or of any grasp of miltary tactics. i could get into a thunderbolt on my own and still chase those fools away were has it all gone the glory of old days i guess ... i was too .... distacted to see it all it wash away. and now i wait the pirates will soon be here and then ill send them straight too ........ Sir Sir What? Ships approaching their not pirate ships The Emperor Grants my wishes quickly these days ..... BATTLESTATIONS BRING ALL GUNS TO BEAR.. .........


-----------------------------TRANSMISSION END---------------------------------



I thought i would spice up my log with a story :) that i will carry on with each log prehaps it might go somewere


but anyway as par to boombers request ive started work on the Marine Strike Crusier should be finished at the end of this weekend hopefully.


On a side note:
any one with some pictures of the Strike cruiser could you please post a link or an attachment to them rear and the bottom shots are a must :D



NB. nice format for the rules boomer ^_^
July 7, 2006 by Marcjs

Boomer's Log
LOG: 2006-??-??

Well right now, I've just finished unwraping the Guardsman, and now its time to start texturing it..
Updates to follow. I'm also modeling some Support Weapons for the Guard.
July 7, 2006 by Boomerang Python

 
 
 

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