Boomer's Log - 2010-07-05
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Right, I've decided I'm gonna release the first Alpha of the mod as is, not gonna tamper any more with it, so within the next few days there will be a Only War 2 Alpha 0.1 uploaded to the site and made available to the public.
However, keep in mind that it will be reaaaaaaaally buggy and all kinds of glitchy. So if anyone does take it for a spin, remember to post everything you encounter in the bug reports section of the forum: Bug Report
I'll post another one of these devlogs when I've uploaded the bugfest to the ftp.
Emperor Protects.
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Boomer's Log - 2010-05-29
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Hey folks
Been a bit ill lately so, not much has happened since last time, but I might be able to get it uploaded soon though,
need to do some test plays with someone first, the menu buttons can go screw themselves ..for now.
Stay tuned!
Emperor Protects.
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News Update - 090927
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Good day, ladies and gentlemen.
You thought we were dead again didn't ya? To be honest I thought so myself for a while there, and when I say we I mean the mod, and when I say the mod, I mean the mod team, and when I say the mod team... uh I mean me? It's been a slow year, as you may have noticed, not much has been going on since the dawn of 2009, but from time to time I've been doing some random work (Only in death does duty end :P).
I've decided to 'reboot' the mod, so I started by just recoding the mod from scratch, even though I had no idea how to code cnc3, but it's coming along fine, ran into a few bumps and stuff but most of it got solved. Currently working on coding in the blasted Basilisk animations that I just cant seem to get working for some reason, also at the same time trying to make it able to deploy with a button press. I've also had big issues trying to do something as simple as add resource generation to a building.
With this reboot I've decided to scrap Necrons as a playable faction because they're just too damn slow and the CnC3 maps are just too damn large and open for them to really work (seeing as they're slow as um well a bloody turtle or something). And instead of Necrons we'll have Traitor guard/Chaos who are much more exciting, and to be fair, easier to balance and easier to play around with.
You will probably see an increase in activity as the end of the year gets closer, for now, have a look at this wip screenshot of an Imperial Guard base (ignore the tiberium, commandbar and crazy hellhound :P), second up are some civilian props and random imperial stuff taken in worldbuilder (hence the freaky shadows... i hope), the third pic is a wip sneak peek at a traitor guard hellhound tank which I'll probably name a Cerberus tank (color scheme is temporary).
Until the next update, Emperor Protects.
 (Click Image for Larger Version)
 (Click Image for Larger Version)

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News Update - 080823
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Yep, it's that time of the month now, news update time.
I've done loads of skinning, so we've got a bunch of things to show you this month, the months to come might be less visually beautiful in the new model department but we'll see what we can manage, we will likely be showing some more civilian props that will be in the map Cal is making right now.
At the moment I'm at hard work making new animations for the Basilisk since the original ones were completely psycho. (you have to agree that's a pretty damn good reason) And they should be done in a couple of days.
That makes the Imperial Guard basically done, in the model/texture department anyway but they still need hulks and craploads of 2D stuff sorted like a command bar and cameos.
Still can't tell you a certain date we'll be releasing our first uber-alpha version, but we're still getting there, slowly but surely. 
For now, enjoy these screenshots of the ingame Departmento Munitorum, Hellhound and Grenade Launcher guardsman.
Until next time, Emperor Protects.








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News Update - 080529
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Yes, yes we're still alive..
It's been like 2 months since we posted anything, but work has been done in the dark but it has been slow work, really slow, considering we have only one texture artist on the team right now and loads of models that are just waiting for a paint job, that's why I'd like to see any people interested in helping out email or pm me (you can find my email on moddb or on our forums)
Anyways, I did mention that work has been going on in the dark didn't I?
Well what's been done is we've gotten the Basilisk ingame albeit without any of it's fancy animations we've made (two guardsmen crewing it, doing crew stuff), ran into a snag when we tried to export it so we had to remove the crew for now until we can purge the filth that is keeping us from doing the Emperor proud.
We also decided to throw in a screenshot of the new improved normal map on the chimera treads.
Also we should have some space marine related news along with some more shots of the basilisk coming up in a couple of days..
So until then, enjoy these screenshots, Emperor Protects.


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News Update - 071012
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Alright, since the release of the SDK we've not actually accomplished too much, our main coder and mapper has smashed his computer and is getting a new one at the end of the month, and our secondary coder has turned violently ill with some ravaging virus from the north pole!
However, that leaves me with these 2 improvements to previous models/skins that i've been working on lately, we're also working on the Wraith anims which might get done this weekend.. So we might have some extra goodies for you by then.
Anyways, here's the two new improved versions of the Necron Warrior and the Imperial Guard Guardsman.


Until next time, Emperor Protects.
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News Update - 070723
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7 months later, passing the release of CnC3, and soon passing the release of the CnC3 Mod SDK.
Soon, work will recommence on Only War 2, but until the SDK is released we will lay dormant in our pits, vigilant, awaiting the moment the battle flames up anew.
Soon Guardsmen! The time will come to prove your worth to the Emperor and the Enemy!
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News Update - 070723
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ROOT - MUNITORUM - NEWS UPDATE ----------------- LOADING ------------------------------------------------- 20% ------------------------------------------------- 50% ------------------------------------------------- 80% ------------------------------------------------- 100%.... DONE
UPDATE RECEIVED - VISUALS ONLINE. ------------------------------------------------------------------ Thought for the Day: In war victory is one part planning and nine parts faith.
Latest reports from our heroic agents beyond the frontlines tells us that the Greenskins have started bringing out armoured vehicles to the frontlines, these facilities must be destroyed so that we can regain the edge against the foul xenos scum.
 This is the mentioned facility that has been rolling out heavy armour the last couple of weeks.
 Here are two variants of the crude warmachines the orks have started using in the field.
If you encounter any of these two targets, you must engage and destroy them or face the consequenses of heresy.
Emperor Protects.
UPDATE END. ------------------------------------------------------------------
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